hi kingofbluelions, I’m the author of the original post and I want to say I purchased this game when it went on sale last year. I wrote my full review December 2013, but at that time I didn’t realize that the game Remember Me wasn’t well received in the US. While it is upsetting that this new-group of game developers, DONTNOD, didn’t make the impact they were aiming for, I hope customers understand the importance of “supporting” up and coming NEW games. Because of this financial failure, the company now struggles to stay alive in hopes of making more titles. If you think something has the potential to be great, support it and help advertise it. That’s the best thing I can say.
I feel that this is the first time where a video game has captivated me on multiple levels in terms of development. Albeit the story had me asking questions at the end, I enjoy the game immensely. It has elements of design that I can appreciate as a casual gamer and as an illustrator … In my opinion, this game is a good blend of action, exploration and has it’s fair share of cutscenes. If you’re interested in learning about Nilin and the Errorist cause, check out Remember Me. This game is available for PC, PS3 and XBOX 360.
I feel I need to discuss this because my friend Kai (recommended the game and let me demo the first stage) showed me someone’s opinion article on Remeber Me. The writer felt very strongly that the protagonist, Nilin was a poorly portrayed female hero. I’d like to say that everyone is entitled to their opinions, but I think this person stretched their views and values a little too far into the introduction alone and didn’t finish the rest of the game. I think dismissing it entirely defeats the purpose of playing, because the in-game dialogue addresses issues on dominance in their society. There’s a lot more going on in this game than one would think.
Let me rephrase my opening statements about “Remember Me,” because I should make this crystal clear to whoever reads it: This game was released in North America as of June 4, right after my uneventful 25th birthday had passed. I wanted to play this game so badly, because I saw that an attractive woman was the leading role in an intricate science fiction adventure platform. When I finally got to try out Remember Me in November, I had absolutely no expectations and it caught my attention on many aspects. Needless to say, I wasn’t simply attracted to the character, but I fell in love with their world, atmosphere and music.
If you’re so inclined, feel free to read My technical review (http://puremystery.livejournal.com/138087.html)
and Breanna Hillier’s opinion article @ VG247 (http://www.vg247.com/2013/07/10/remember-this-the-sad-dumbing-down-of-nilin/)
Super underrated game
Its a shame how gamers are now appreciating this game when it’s FREE on PlaystationPlus+.
My copy = $60 well spent. t(-.-t)
Thermochromic table by Jay Watson
imagine banging someone on that table
imagine being home alone and seeing imprints on that table
Imagine having a friend sit at that table for a long while, but when they get up there’s no imprints at all.
What if you got up after trying to console a crying friend, and found that you had no imprints… and they were crying because they missed you?
aaaah it was a cool table now it’s a horror/drama story
Just for the fun of it we decided to animate “It’s Full of Stars”.
G R A V I T Y
Famicom “pulse line” cartridge design (1983-1984).
"In the early days of the Family Computer, Nintendo Co., Ltd. released games with the same label design. Up to that point, Nintendo seemed to think that the best marketing strategy for their games was to keep the labels consistent in design; later on they began producing more creative label designs that varied for each game and often featured characters or scenes from the game." Read more about this at Famicom World.
Pictures by Bryan Ochalla.